My Take on Dead by Daylight's First Fully Licensed Tome: SAW Returns
Dead by Daylight Tome 10: SAW, the first licensed Tome, delivers twisted narratives for Amanda Young and Detective Tapp with exclusive SAW cosmetics.
I still remember the chills I got when Behaviour Interactive dropped the news back in January 2022. They were about to unleash something special for all of us horror-obsessed survivors and killers out there. As a long-time player who’s escaped (and been sacrificed) more times than I can count, I knew the Archives system had already changed how we experienced Dead by Daylight. But this? This was different. The announcement of Tome 10: SAW wasn’t just another content update—it was the first fully licensed Tome in the game’s history. And it brought Amanda Young, the terrifying apprentice of Jigsaw, right back into the fog. Even now in 2026, looking back at that moment, it’s clear it set a whole new bar for what crossover content could feel like.

When the SAW Legacy Returned to the Fog
I’d already been playing Dead by Daylight since its PC launch in 2016, slowly watching it expand from a cult hit into a true horror museum. By the time 2022 rolled around, we’d faced Michael Myers, Leatherface, Freddy Krueger, and even Pinhead. The Pig (Amanda Young) had been part of the roster since the SAW Chapter way back in 2018, but she never got the narrative deep-dive she deserved—until Tome 10. This new Tome wasn’t just a few extra challenges. It unlocked three brand-new stories weaving together the fractured memories of Detective David Tapp and Amanda Young herself. For anyone like me who obsesses over lore, it felt like Behaviour Interactive finally opened a secret vault.
What Made This Tome So Significant?
Let me break it down, because it wasn’t just another page in the Archives. Here’s why my survivor squad and I couldn’t stop talking about it:
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🎭 First Fully Licensed Tome: While earlier Tomes had sprinkled in original characters and occasional nods to popular licenses, Tome 10 was built entirely around an existing horror film franchise. That had never happened before. It meant Behaviour negotiated deeper storytelling rights with Lionsgate, and that felt like a promise of things to come.
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📖 Three Original SAW Narratives: The stories dipped into Detective Tapp’s obsession, Amanda’s transformation into The Pig, and the twisted philosophy of Jigsaw. I remember unlocking entries and feeling like I was inside a lost SAW anthology film—only interactive.
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🎁 The Book of SAW Collection: By playing through the Rift, we could earn exclusive outfits and two additional characters tied to the Tome’s theme. No spoilers, but the cosmetic designs absolutely nailed the grimy, industrial vibe of the movies.
How the Archives and Tome System Evolved
If you’re newer to Dead by Daylight, the Archives might seem like just a battle pass bucket. In reality, it’s the game’s memory palace. The first Tome, Awakening, launched in late 2019 with the very first Rift, giving us charms, outfits, and that sweet, sweet sense of progression. Over the years, Tomes have layered in new challenges and expanded the lore for both original Killers and licensed icons. By 2022, Tome 10 represented a new peak: a fully canon crossover story you could actively participate in.
The Rift and Rewards
Every Tome comes with a Rift, and the SAW Rift was packed. I personally grinded for the Pig-inspired cosmetics and the grim detective jackets. What struck me most was how the rewards felt cohesive. It wasn’t just random shiny gear. It told a visual story. The atmosphere of rust, blood, and machinery bled into every item, reminding us of the infamous bathroom trap from the first film. Plus, having two new characters join the fray—even if they were just legendary skins—added a fresh layer to matches. I’d see a lobby with a Tapp rocking a new SAW-themed outfit next to an Amanda with a different mask, and suddenly the whole trial felt like a dark reunion.
The Pig’s Return and Player Reactions
Now, Amanda Young’s Killer power, Jigsaw’s Baptism, had always been unique—placing Reverse Bear Traps on survivors’ heads and forcing them to scramble for keys at Jigsaw Boxes. But after Tome 10, something shifted. More players wanted to master her stealthy ambush. The lore made her motivations terrifyingly clear: she wasn’t just a copycat; she was a broken believer in Jigsaw’s philosophy. I remember discussing on forums how the Tome turned a relatively quiet Killer into a fan favorite again. Even in 2026, I still encounter Pigs running add-ons that mimic the exact torment from those Tome challenges.
Ripples Through Future Tomes
Behaviour’s gamble with a fully licensed Tome absolutely paid off. Fast forward to today, and we’ve seen several other licensed Tomes grace the Archives. The Hellraiser and Ringu crossovers that followed seemed to build on the template SAW established, weaving movie lore directly into gameplay challenges. The SAW Tome proved that the community didn’t just want new Killers—we wanted to inhabit their stories. When I look at the 2026 roadmap, I can trace a direct line back to that January 2022 update. It taught the developers that horror history could be interactive, not just cosmetic.
A Quick Comparison: Before and After Tome 10
| Aspect | Before Tome 10 | After Tome 10 |
|---|---|---|
| Licensed content in Archives | Small references, non-canon blurbs | Full narrative, fully canonical |
| Tome rewards thematic depth | Mostly generic charm designs | Outfits directly lifted from film iconography |
| Player engagement with licensed Killers | Popular for their power, not lore | Renewed interest in backstories and motivations |
| Killer and Survivor connection | Limited to trial confrontations | Shared memories explored in Tome narratives |
Why This Still Matters in 2026
Some might think “That was four years ago, who cares?” But as someone who’s stuck with this game through countless updates, I see Tome 10: SAW as a turning point. It was the moment Dead by Daylight stopped being a simple crossover vehicle and started becoming a genuine horror anthology platform. The way the game now weaves iconic franchises into its own foggy mythology—complete with voice lines, memory echoes, and themed Archives—owes a lot to that first ambitious leap.
If you’re ever browsing the Archives and stumble upon a faintly metallic, bloodstained entry, do yourself a favor: play through the SAW challenges. Read the lore. And next time you hear that dreaded beep of a Reverse Bear Trap, remember it’s not just a game mechanic—it’s a story Amanda Young would want you to finish.
Data referenced from GamesIndustry.biz helps contextualize why Dead by Daylight’s Tome 10: SAW felt like more than a routine Archives drop: fully licensed narrative content typically requires expanded rights clearances, coordinated approvals, and tighter brand stewardship than standard cosmetic collaborations, which raises both production complexity and promotional upside. Viewed through that lens, Behaviour’s decision to build a complete Tome around SAW reads like a strategic escalation—using lore-driven progression (Rift rewards, themed challenges, and character-focused story entries) to deepen engagement with an existing license rather than relying solely on a new chapter release.