Dead by Daylight Update 6.7.1: A Deep Dive into the Massive Bug Fix Patch
Dead by Daylight's latest 6.7.1 update delivers a massive bug-fixing patch, targeting critical gameplay glitches and enhancing competitive integrity for both survivors and killers. This essential update smartly refines bot AI, character animations, and level design to ensure fair and functional trials.
The fog just got a little less buggy, folks! Dead by Daylight's latest update, version 6.7.1, has rolled out, and it's a behemoth dedicated entirely to squashing those pesky glitches that have been haunting the Entity's realm. This isn't your typical content drop with new killers or survivors; instead, the developers have gone full exorcist mode, delivering a patch packed with dozens of fixes aimed at smoothing out the core gameplay experience for both survivors and killers. For a game that's been running strong since 2016, these quality-of-life updates are crucial for keeping the trials fair, frantic, and most importantly, functional.

Let's break down what this patch actually fixes, because the list is longer than a match against a 3-gen Skull Merchant. The developers tackled issues across the board: characters, bots, animations, level design, audio, and UI. It's a comprehensive sweep designed to eliminate those frustrating moments that can cost you the game.
Bots Getting Smarter (And Less Silly) 🤖
Remember seeing two bots infected with Uroboros just standing there spraying each other endlessly? That's gone. The update gives bots some much-needed common sense. They're now more likely to lock lockers against The Dredge (finally!), and they won't get stuck in an infinite vaulting loop on the Rancid Abattoir map when trying for a rescue. Small changes, but they make bot matches feel less like a comedy sketch.
Character & Animation Glitches Fixed 🎭
This section is a treasure trove of fixes for killer mains and survivor enthusiasts alike. Visual effects are finally behaving:
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The Oni's VFX during his intro, mori, and score screen are stable.
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Ghost Face won't have weird cosmetic swap glitches.
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The Spirit's phasing animation is smoother, fixing that awkward jitter when vaulting from heights.
Some crucial gameplay bugs were also addressed:
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The Knight's Guardia Compania now correctly resets his Play with Your Food tokens when hitting a survivor. Big win for Knight players!
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The Cenobite can't teleport into the shadow realm anymore if you solve the Lament Configuration box at the perfect moment.
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Huntress mains, rejoice! The 'Night Owl' cosmetic set no longer messes up your breaking animations, and her arm won't clip through the screen when throwing a hatchet mid-fall.
Level Design & Map Overhauls 🗺️
This is where the patch really shines for competitive integrity. The developers have been on a crusade against unfair map geometry and killer/survisor exploits. Major fixes include:
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Nurse can't blink out of bounds on the Raccoon City Police Station map anymore. No more cheap escapes!
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Fixed body-blocking issues on key maps like Groaning Storehouse and Suffocation Pit where killers could trap survivors on basement stairs.
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Zombie pathing has been massively improved. They won't get eternally stuck on railings in Father Campbell's Chapel, between cars in Haddonfield, or on Dead Dawg Saloon. This is a huge buff for The Nemesis.
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Numerous collision and clipping issues have been resolved across all Realms, from Red Forest to Badham Preschool. Debris from pallets won't sink into the ground, and impassable areas have been opened up.
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Specific killer power exploits have been patched out. For example, The Skull Merchant can't block doorways with drones in the chapel, and The Demogorgon can't jump onto unreachable metal piles in Gas Heaven.
Audio & The Archives 🔊
The soundscape of terror is now more consistent. Michael Myers's Judith's Tombstone mori has its iconic survivor struggle sounds back. The Skull Merchant's body cleaver weapon actually makes attack noises now (scary!). For archive challenges, memory fragments and portals behave more predictably, and Demogorgons/Twins can't cheese the system anymore.
UI & Stability Improvements 💻
The backend gets love too. Several crash issues have been resolved, including ones related to passing Level 50 in the Bloodweb, ending a trial, or even starting the game on PS4. The Bloodweb purchase logic is fixed, and UI elements like the red outline for insufficient Bloodpoints now work correctly. A notable fix: the Insidious perk icon now only lights up when the perk itself is active, not from other Undetectable sources, clearing up confusion.
The Bottom Line & Known Issues ⚠️
Update 6.7.1 is a solid, no-nonsense patch that prioritizes polish over new features. By fixing optimization problems, crash issues, and countless map/gameplay bugs, the developers have laid a smoother foundation for the game's future. Players can expect more consistent matches where skill, not glitches, determines the outcome. Of course, a couple of known issues remain, like The Dredge's "Masquerade Colours" cosmetic breaking in the Tally Screen and the Any Means Necessary perk being temporarily disabled due to an exploit. But overall, this update is a massive W for the Dead by Daylight community. The Entity's realm is a harsh place, but at least now it's a slightly less buggy one. Time to jump back into the fog and see if your main feels better to play!